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PC World Interactive 7
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HEAVYG.SAI
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Wrap
INI File
|
1997-11-15
|
8KB
|
217 lines
[COMMANDS]
*DESCR = Heavy Gear
*DESCOLOUR = 0x00000000
Fire_Current_Weapon = MK0Dh, BK0Dh,
Advance_Weapon = MK6Eh, BK6Eh,
Fire_Group_1 = MK90h, BK90h,
Fire_Group_2 = MX6Fh, BX6Fh,
Fire_Group_3 = MK6Ah, BK6Ah,
Jump_Jets = MK61h, BK61h,
Glance_Left = MX25h, BX25h,
Glance_Right = MX27h, BX27h,
Look_Up = MK11h, MX26h, BK11h, BX26h,
Look_Down = MK11h, MX28h, BK11h, BX28h,
Target_Object_Under = MA52h, BA52h,
Target_Nearest_Enemy = MX23h, BX23h,
Target_Next_Target = MX21h, BX21h,
Target_Previous_Targ = MX22h, BX22h,
Reverse_Direction = MK60h, BK60h,
Wheels_On/Off = MK63h, BK63h,
Sattelite_View = MK77h, BK77h,
Light_Enhancement = MA4Ch, BA4Ch,
Infrared = MA49h, BA49h,
Damage_Wireframe = MK78h, BK78h,
Pickup_Weapon = MK08h, BK08h,
Zoom_In = MA5Ah, BA5Ah,
Zoom_Out = MK10h, MA5Ah, BK10h, BA5Ah,
Sidestep_Left = MK67h, BK67h,
Sidestep_Right = MK69h, BK69h,
Crouch = MX28h, BX28h,
Stand = MX26h, BX26h,
Throttle:_Full_Stop = MA31h, BA31h,
Throttle:_1 = MA32h, BA32h,
Throttle:_2 = MA33h, BA33h,
Throttle:_4 = MA35h, BA35h,
Throttle:_3 = MA34h, BA34h,
Throttle:_5 = MA36h, BA36h,
Throttle:_6 = MA37h, BA37h,
Throttle:_7 = MA38h, BA38h,
Throttle:_8 = MA39h, BA39h,
Throttle:_Full = MA30h, BA30h,
Throttle:_Acclerate = MK6Bh, BK6Bh,
Throttle:_Decelerate = MK6Dh, BK6Dh,
Missile_View = MK79h, BK79h,
HUD_On/Off = MK7Ah, BK7Ah,
Objectives_On/Off = MK7Bh, BK7Bh,
Zoom_Reset = MK11h, MA5Ah, BK11h, BA5Ah,
Turn_Left = MK64h, BK64h,
Turn_Right = MK66h, BK66h,
Torso_Pan_Left = MA2Ch, BA2Ch,
Torso_Pan_Right = MA2Eh, BA2Eh,
Torso_Pan_Reset = MA2Fh, BA2Fh,
Torso_Tilt_Up = MK11h, MX26h, BK11h, BX26h,
Torso_Tilt_Down = MK11h, MX28h, BK11h, BX28h,
Target_Next_Friendly = MX24h, BX24h,
Target_Previous_Frie = MK10h, MA46h, BK10h, BA46h,
Next_Waypoint = MX2Dh, BX2Dh,
Previous_Waypoint = MX2Eh, BX2Eh,
EXT:_Pan_Left = MK11h, MX25h, BK11h, BX25h,
EXT:_Pan_Right = MK11h, MX27h, BK11h, BX27h,
EXT:_Move_Up = MK11h, MX26h, BK11h, BX26h,
EXT:_Move_Down = MK11h, MX28h, BK11h, BX28h,
EXT:_Move_Forwards = MA5Ah, BA5Ah,
EXT:_Move_Backwards = MK10h, MA5Ah, BK10h, BA5Ah,
Run_Forward = MK68h, BK68h,
Walk_Forward = MK65h, BK65h,
Walk_Backward = MK62h, BK62h,
Fire_Current_Group = MK20h, BK20h,
Align_Legs_to_Torso = MA4Dh, BA4Dh,
Group_Fire_On/Off = MA5Ch, BA5Ch,
Squadmate:_1 = MK71h, BK71h,
Squadmate:_2 = MK72h, BK72h,
Squadmate:_3 = MK73h, BK73h,
Squadmate:_4 = MK74h, BK74h,
Squadmate:_5 = MK75h, BK75h,
Squadmate:_6 = MK76h, BK76h,
Com:__Attack_Target = MA31h, BA31h,
Com:_Flank_Target = MA32h, BA32h,
Com:_Defend_Target = MA33h, BA33h,
Com:_Scout_Target = MA34h, BA34h,
Com:_Get_To_Cover = MA35h, BA35h,
Com:_Return_Formatio = MA36h, BA36h,
Com:_Exit_Com = MA30h, BA30h,
Com:_Menu = MK70h, BK70h,
Main_Menu = MK1Bh, BK1Bh,
Pause = MK13h, BK13h,
Add_Weapon:_Group_1 = MK10h, MA31h, BK10h, BA31h,
Add_Weapon:_Group_2 = MK10h, MA32h, BK10h, BA32h,
Add_Weapon:_Group_3 = MK10h, MA33h, BK10h, BA33h,
Quit = MK11h, MA51h, BK11h, BA51h,
Cockpit/External_Vue = MA43h, BA43h,
[PCD]
GG = "D:\CONTRO~1\HGDASH.BMP"
A7,C = COM, NN,0x00000000,"GlaserSteD",,10,1
A7,1 = Damage_Wireframe,," Damage",0x00ffffff,0
A7,2 = ,," Wire",0x00ffffff,0
E1,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E1,1 = Com:__Attack_Target,,"Attack ",0x00ffffff,0
E1,2 = ,,"Target ",0x00ffffff,0
E1,3 = ,,"(Comm 1) ",0x00ffffff,0
E2,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E2,1 = Com:_Flank_Target,,"Flank ",0x00ffffff,0
E2,2 = ,,"Target ",0x00ffffff,0
E2,3 = ,,"(Comm 2) ",0x00ffffff,0
E3,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E3,1 = Com:_Defend_Target,,"Defend",0x00ffffff,0
E3,2 = ,,"Target",0x00ffffff,0
E3,3 = ,,"(Comm 3)",0x00ffffff,0
E4,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E4,1 = Com:_Scout_Target,,"Scout",0x00ffffff,0
E4,2 = ,,"Target",0x00ffffff,0
E4,3 = ,,"(Comm 4)",0x00ffffff,0
E5,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E5,1 = Com:_Get_To_Cover,,"Get",0x00ffffff,0
E5,2 = ,,"To",0x00ffffff,0
E5,3 = ,,"Cover",0x00ffffff,0
E5,4 = ,,"(Comm 5)",0x00ffffff,0
E6,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E6,1 = Com:_Return_Formatio,," Return",0x00ffffff,0
E6,2 = ,," To",0x00ffffff,0
E6,3 = ,," Formation",0x00ffffff,0
E6,4 = ,," (comm 6)",0x00ffffff,0
E7,C = COM, NN,0x00000000,"GlaserSteD",,10,1
E7,1 = Com:_Exit_Com,," Exit",0x00ffffff,0
E7,2 = ,," Comm",0x00ffffff,0
E7,3 = ,," (Comm 0)",0x00ffffff,0
D1,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D1,1 = Com:_Menu,,"General ",0x00ffffff,0
D1,2 = ,,"Comm ",0x00ffffff,0
D2,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D2,1 = Squadmate:_1,,"Squadmate ",0x00ffffff,0
D2,2 = ,,"1 ",0x00ffffff,0
D3,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D3,1 = Squadmate:_2,,"Squadmate ",0x00ffffff,0
D3,2 = ,,"2 ",0x00ffffff,0
D4,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D4,1 = Squadmate:_3,,"Squadmate",0x00ffffff,0
D4,2 = ,,"3",0x00ffffff,0
D5,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D5,1 = Squadmate:_4,," Squadmate",0x00ffffff,0
D5,2 = ,," 4",0x00ffffff,0
D6,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D6,1 = Squadmate:_5,," Squadmate",0x00ffffff,0
D6,2 = ,," 5",0x00ffffff,0
D7,C = COM, NN,0x00000000,"GlaserSteD",,10,1
D7,1 = Squadmate:_6,," Squadmate",0x00ffffff,0
D7,2 = ,," 6",0x00ffffff,0
A1,C = COM, NN,0x00000000,"GlaserSteD",,12,1
A2,C = COM, NN,0x00000000,"GlaserSteD",,12,1
A3,C = COM, NN,0x00000000,"GlaserSteD",,12,1
A4,C = COM, NN,0x00000000,"GlaserSteD",,12,1
A5,C = COM, NN,0x00000000,"GlaserSteD",,10,1
A5,1 = HUD_On/Off,," HUD",0x00ffffff,0
A5,2 = ,," On/Off",0x00ffffff,0
A6,C = COM, NN,0x00000000,"GlaserSteD",,10,1
A6,1 = Missile_View,," Missile",0x00ffffff,0
A6,2 = ,," View",0x00ffffff,0
C1,C = COM, NN,0x00000000,"GlaserSteD",,12,1
C2,C = COM, NN,0x00000000,"GlaserSteD",,12,1
C3,C = COM, NN,0x00000000,"GlaserSteD",,12,1
S1,C = COM, NN,0x00ffffff,"Arial",,8,1
S1,1 = Main_Menu,,"Main",0x00ffffff,0
S1,2 = ,,"Menu",0x00ffffff,0
S2,C = COM, NN,0x00ffffff,"Arial",,8,1
S2,1 = Pause,,"Pause",0x00ffffff,0
S3,C = COM, NN,0x00ffffff,"Arial",,8,1
S3,1 = Quit,,"Quit",0x00ffffff,0
B3,C = COM, NN,0x00000000,"GlaserSteD",,10,1
B3,1 = Add_Weapon:_Group_3,,"Add",0x00ffffff,0
B3,2 = ,,"Weapon",0x00ffffff,0
B3,3 = ,,"Group 3",0x00ffffff,0
B2,C = COM, NN,0x00000000,"GlaserSteD",,10,1
B2,1 = Add_Weapon:_Group_2,,"Add ",0x00ffffff,0
B2,2 = ,,"Weapon ",0x00ffffff,0
B2,3 = ,,"Group 2 ",0x00ffffff,0
B1,C = COM, NN,0x00000000,"GlaserSteD",,10,1
B1,1 = Add_Weapon:_Group_1,,"Add ",0x00ffffff,0
B1,2 = ,,"Weapon ",0x00ffffff,0
B1,3 = ,,"Group 1 ",0x00ffffff,0
HR,C = COM, NN,0x00000000,"",,10,0
HR,1 = EXT:_Pan_Right,,"EXT: Pan Rig",0x00000000,0
HU,C = COM, NN,0x00ffffff,"Arial Narrow",,8,1
HU,1 = EXT:_Move_Forwards,,"External",0x00ffffff,0
HU,2 = ,,"Controls",0x00ffffff,0
F2,C = COM, NN,0x00ffffff,"Arial Narrow",,8,1
F2,1 = Cockpit/External_Vue,,"External",0x00ffffff,0
F2,2 = ,,"View",0x00ffffff,0
HL,C = COM, NN,0x00000000,"",,10,0
HL,1 = EXT:_Pan_Left,,"EXT: Pan Lef",0x00000000,0
HD,C = COM, NN,0x00000000,"",,10,0
HD,1 = EXT:_Move_Backwards,,"EXT: Move Ba",0x00000000,0
HUR,C = COM, NN,0x00000000,"",,10,0
HUR,1 = EXT:_Move_Up,,"EXT: Move Up",0x00000000,0
HUL,C = COM, NN,0x00000000,"",,10,0
HUL,1 = EXT:_Move_Up,,"EXT: Move Up",0x00000000,0
HDR,C = COM, NN,0x00000000,"",,10,0
HDR,1 = EXT:_Move_Down,,"EXT: Move Do",0x00000000,0
HDL,C = COM, NN,0x00000000,"",,10,0
HDL,1 = EXT:_Move_Down,,"EXT: Move Do",0x00000000,0
[PCDCOMPILED0]
0
82
0, 0, 64, 54, 146, 139, 100, 34, 64, 203, 222, 160, 101, 115, 208, 178, 59, 0, 0, 0, 0, 0, 0, 0, 0, 200, 60, 114, 143, 236, 35, 255,
200, 64, 114, 144, 44, 4, 228, 13, 153, 67, 238, 144, 61, 228, 15, 25, 68, 38, 1, 114, 6, 61, 219, 137, 158, 29, 69, 207, 126, 162, 101, 103,
208, 179, 159, 232, 217, 80, 244, 108, 39, 89, 0, 200, 56, 50, 25, 61, 27, 2,
[PCDCOMPILED1]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED2]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED3]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,